Been playing around with the lighting and adding Motion Blur.
Really pleased with how it's looking, though the main charecter is kind of getting lost in the background so I'll have to find some way to fix that up.
Showing posts with label Test. Show all posts
Showing posts with label Test. Show all posts
Wednesday, January 5, 2011
Monday, December 13, 2010
Rough compositing
Sunday, July 18, 2010
Back in the swing of things.
So finally got my pc up and running again thanks to my tireless IT guy (Read: My dad)
Just doing a rough outline of what the environment runman is going to run through will be. I am going to use this rough to do a rough pass of all the animation first, that way I can make sure all the placements are fine etc before I go onto doing the more complex modeling and texturing.
Just doing a rough outline of what the environment runman is going to run through will be. I am going to use this rough to do a rough pass of all the animation first, that way I can make sure all the placements are fine etc before I go onto doing the more complex modeling and texturing.
Tuesday, June 8, 2010
Animation Test With Bag
Ok so I've spent the past couple of weeks playing around with various cloth modifiers to try and get the effect on the bag that I'm happy with. I've ended up going with a mix between cloth modifier and key framing. The actual key framing on the bag here is pretty off, and the animation on the character isn't perfect either. This is mainly just a test to see if it all works.
I've also put in my first shot at a skybox, it bounces around like crazy at the beginning and I'm not sure why. Just needs some playing with and it should be fine.
I'm going to start actually working on the final thing next, started some rough modeling of the environment this morning.
The yellow and blue is a vestige of the 'game design' I have in mind. Basically the controls for the game would work with standard left right up down arrow keys/d-pad. As well as an over button and an under button which would be context sensitive. Yellow indicates over, or up movements, blue indicates under or down movements.
I've also put in my first shot at a skybox, it bounces around like crazy at the beginning and I'm not sure why. Just needs some playing with and it should be fine.
I'm going to start actually working on the final thing next, started some rough modeling of the environment this morning.
The yellow and blue is a vestige of the 'game design' I have in mind. Basically the controls for the game would work with standard left right up down arrow keys/d-pad. As well as an over button and an under button which would be context sensitive. Yellow indicates over, or up movements, blue indicates under or down movements.
Sunday, May 30, 2010
Animation Test
So after fiddling around with the rigging I managed to fix up the main problem with the crotch (Basically the bi-ped's pelvis was on backwards for some reason)
This is just a quick shot of me mucking around with animation, basically trying to get a feel for animating in 3D since I've never really done it before.
This is just a quick shot of me mucking around with animation, basically trying to get a feel for animating in 3D since I've never really done it before.
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