Sunday, December 26, 2010

Background buildings

ok so I've finished texturing the buildings that will appear in the background, each building has two textures to keep them from being that noticiable when repeated.

Monday, December 13, 2010

Rough compositing


So I thought I'd throw together a rough shot at compositing with some textures I have finished and some place holders.

Friday, November 26, 2010

Building 1 textures

This is the textures for the first building done. Pretty happy with how it's turning out

Sunday, November 21, 2010

Background modeling

Had some weird issues rendering this clip, for some reason the .avi wouldn't render past him falling through the building roof despite the fact that watching it render I saw it rendering all the remaining frames.

Oh well you see were I'm going with this, basically adding more depth and detail into everything.


Now I'm up to texturing everything wich is going to be a long and slow process.
I'm thinking I might post an update after I finish each building otherwise I won't post anything for another couple of months

Monday, October 18, 2010

550 keyframes later

So I finally have something to post again.
550 key frames, keep in mind key framing isn't the final product more the minimum amount of frames to convey the movement. I spent most of last night trying to figure out how to render at 15 fps instead of 30 so you would be able to see what the hell is going on, but no luck so far. If I figure it out I'll reupload it.

Sunday, September 26, 2010

What the hells going on.

Ok haven't posted in a while, I haven't given up though it's still on my mind. But personal shit ended up in the way, (Computer crashes, moving, starting a new job etc)

Now I'm just waiting to get the internet up again at home so I can re-install 3DMax and I'll be up and running again.

Sunday, July 18, 2010

Back in the swing of things.

So finally got my pc up and running again thanks to my tireless IT guy (Read: My dad)
Just doing a rough outline of what the environment runman is going to run through will be. I am going to use this rough to do a rough pass of all the animation first, that way I can make sure all the placements are fine etc before I go onto doing the more complex modeling and texturing.

Monday, June 21, 2010

Computer Crash

Posting from my girlfriends computer, my computer's out of commission at the moment so there won't be any updates for a while.
Hopefully it wont require a format cause I didn't back up my stuff.

Tuesday, June 8, 2010

Animation Test With Bag

Ok so I've spent the past couple of weeks playing around with various cloth modifiers to try and get the effect on the bag that I'm happy with. I've ended up going with a mix between cloth modifier and key framing. The actual key framing on the bag here is pretty off, and the animation on the character isn't perfect either. This is mainly just a test to see if it all works.

I've also put in my first shot at a skybox, it bounces around like crazy at the beginning and I'm not sure why. Just needs some playing with and it should be fine.

I'm going to start actually working on the final thing next, started some rough modeling of the environment this morning.



The yellow and blue is a vestige of the 'game design' I have in mind. Basically the controls for the game would work with standard left right up down arrow keys/d-pad. As well as an over button and an under button which would be context sensitive. Yellow indicates over, or up movements, blue indicates under or down movements.

Sunday, May 30, 2010

Animation Test

So after fiddling around with the rigging I managed to fix up the main problem with the crotch (Basically the bi-ped's pelvis was on backwards for some reason)

This is just a quick shot of me mucking around with animation, basically trying to get a feel for animating in 3D since I've never really done it before.

Tuesday, May 25, 2010

Texturing

Ok so now Google has decided that I'm not a spambot I'm allowed to post on my blog again.

So I finished texturing and rigging my model.




The problem as you can probably see with the running animation. Is that the deformation in the rigging is rooted. So I'm going to see if I can fix that up in the model without having to start over again from scratch, either way the uv unwrapping is going to have to be completely redone. So yay for that.

Well lesson learnt, rig before uv unwrapping.

Saturday, May 15, 2010

Final Model Turn around.

Ok so I finished up the model, added a few details did his bag and everything. Worked out how to use a cloth modifier for his bag, no idea how it's going to go when I start animating him but I guess we'll see.



Also here's a close up of the head for a guy on a forum that asked for it.

Monday, May 10, 2010


So I started moddeling again from scratch, starting with a new turn around to work from.
I'm a fair bit happier with how this model turned out proportion wise, I'm still not verry good at faces and esspecialy getting it to match up with my drawings but the structure of the face overall is much better.

Thursday, May 6, 2010

Texture Test



Just playing around with textures.

First go at modeling


So above is my first go at moddeling the main charecter, not really happy with how it turned out so I'm going to be starting again from scratch, I don't think the turn around I did was not really clear enough.
The turn around I used is below.

Wednesday, May 5, 2010

Run Man


So basically what I'm working on at the moment is to do a short movie that looks like game play, in an attempt to show to some programmers to get them convinced to work with me and make a short game. Above is the main character design. I'm currently working on modeling him in 3D, however I've never had much experience with 3D modeling so it's kind of a learning experience for me.

05-05-2010 My First Post

Ok, so I've tried to do this about 4 times before and always failed.
So lets say fifth time lucky.

I'm going to keep this blog of everything I do art wise in my attempt to get a job in some sort of animation capacity. I'll be posting drawings, animations, 3d Models, texture tests etc around here.

Hope you enjoy.
-Ben