Friday, November 26, 2010

Building 1 textures

This is the textures for the first building done. Pretty happy with how it's turning out

Sunday, November 21, 2010

Background modeling

Had some weird issues rendering this clip, for some reason the .avi wouldn't render past him falling through the building roof despite the fact that watching it render I saw it rendering all the remaining frames.

Oh well you see were I'm going with this, basically adding more depth and detail into everything.


Now I'm up to texturing everything wich is going to be a long and slow process.
I'm thinking I might post an update after I finish each building otherwise I won't post anything for another couple of months

Monday, October 18, 2010

550 keyframes later

So I finally have something to post again.
550 key frames, keep in mind key framing isn't the final product more the minimum amount of frames to convey the movement. I spent most of last night trying to figure out how to render at 15 fps instead of 30 so you would be able to see what the hell is going on, but no luck so far. If I figure it out I'll reupload it.

Sunday, September 26, 2010

What the hells going on.

Ok haven't posted in a while, I haven't given up though it's still on my mind. But personal shit ended up in the way, (Computer crashes, moving, starting a new job etc)

Now I'm just waiting to get the internet up again at home so I can re-install 3DMax and I'll be up and running again.

Sunday, July 18, 2010

Back in the swing of things.

So finally got my pc up and running again thanks to my tireless IT guy (Read: My dad)
Just doing a rough outline of what the environment runman is going to run through will be. I am going to use this rough to do a rough pass of all the animation first, that way I can make sure all the placements are fine etc before I go onto doing the more complex modeling and texturing.

Monday, June 21, 2010

Computer Crash

Posting from my girlfriends computer, my computer's out of commission at the moment so there won't be any updates for a while.
Hopefully it wont require a format cause I didn't back up my stuff.

Tuesday, June 8, 2010

Animation Test With Bag

Ok so I've spent the past couple of weeks playing around with various cloth modifiers to try and get the effect on the bag that I'm happy with. I've ended up going with a mix between cloth modifier and key framing. The actual key framing on the bag here is pretty off, and the animation on the character isn't perfect either. This is mainly just a test to see if it all works.

I've also put in my first shot at a skybox, it bounces around like crazy at the beginning and I'm not sure why. Just needs some playing with and it should be fine.

I'm going to start actually working on the final thing next, started some rough modeling of the environment this morning.



The yellow and blue is a vestige of the 'game design' I have in mind. Basically the controls for the game would work with standard left right up down arrow keys/d-pad. As well as an over button and an under button which would be context sensitive. Yellow indicates over, or up movements, blue indicates under or down movements.